Here is the final 3D version of my plague potion asset.
Ifirst moddeled a low poly base mesh on maya that I imported on Z brush for sculpting and next I reimported it back to maya for the retopology to keep it under 20 000 tris. Then, I put it in substance for baking using the high poly Zbrush version decimated and textured it using the various maps.
I hope you enjoy because I was on the verge of crashout du e to the lack of sleep which is due to the very short production time :)